After each successful assassin killing you go back to your shoddy little motel room and realise that you need money to get by. In Heroes Paradise you see, Travis is a bit of a bum. You would think there wasn’t much else to do besides the fighting, but that’s not the case. The various power-ups and Katana special moves really bring back memories of a simpler and arguably more ‘fun’ time. No More Heroes: Heroes Paradise is rude and crass but that’s also why it’s an enjoyable and attractive offering. You are able to move fluidly through each level without too much trouble as the camera points you in the right direction, and there is a constant barrage of baddies to battle through who, obviously, become harder as you progress. Using the Move is a slightly more invigorating experience compared to the controller, but there really isn’t that much of a notable difference between the two. It works well with strikes and deathblows registering without too much energy on your part, whilst powering up your Katana is as easy as a simple shake of the Move. Many of you may be more than aware that No More Heroes has previously appeared on the Wii and, as such, you’ll be pleased to hear that No More Heroes: Heroes Paradise is Playstation Move compatible. Taken from a third-person viewpoint, the majority of your time is spent fighting the assassins minions until you finally catch up with what can be described as an old school end of level boss. You play as Travis Touchdown (seriously that is his actual name) as you battle your way to becoming the world’s number one assassin! Travis’s weapon of choice is his trusty and super-lethal beam Katana, though you better be an expert at wielding it because you have to eliminate the top 10 ranked killers before you can call yourself the best. No More Heroes makes the transfer from Wii to PS3 in No More Heroes: Heroes Paradise, it has a Katana and is about killing assassins, so surely none of life’s mediocre moments will have to be battled through? Whether it’s having to take up a job to gain enough cash to proceed to the next stage, or perform a series of menial tasks to improve your experience, more aspects of the lives we lead seem to appear in the games that are meant to take us into another reality. As games become more complex and ‘adult’ as the years roll by, it’s noticeable to find that the menial tasks you do in the real life end up being included in the games you play.
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